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2018
How I Made a Virtual Car Drive Itself: Path Planning and Semantic Segmentation (Term 3)
Feb 16
How I Made a Virtual Car Drive Itself: The Wild Ride from PID to Model Predictive Control (Term 2)
Feb 15
How I Made a Virtual Car Drive Itself: Lane-finding, Traffic Signs, and Behavioral Cloning (Term 1)
Feb 14
2015
Raycaster: Rendering a Chessboard in C++ with Procedural Graphics
Nov 28
Mario Typer: Rewriting a Buggy OBJ Parser for 3D Games
Nov 26