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Scaling Everest: A Videogame Created for an English Assignment

Timeline:Nov 13-15, 2010
Languages Used:Game Maker Language (GML)
School:School of Engineering & Biomedical Science (SEBS)
Course:English 2 (Sophomore Year)

Watch the Demo

The Assignment

In the fall of my sophomore year at SEBS, our English 2 class was given an assignment: make a creative project inspired by Tenzing Norgay and Sir Edmund Hillary’s legendary 1953 ascent of Mount Everest.

Most of my classmates wrote an essay. I asked Mrs. Trujillo if a videogame would count for credit. She said yes (shout out to Mrs. Trujillo for being awesome), and so began one of my most frantic and memorable weekend projects.

Building a Mountain (in Code)

With just a few days to make something worth presenting to the class, I locked myself in my room and set out to build a game in Game Maker that would capture the spirit of the climb.

The result: Scaling Everest, a platformer where you play as Hillary and Norgay, dodging avalanches, braving the cold, and making your way to the summit. The graphics were… let’s call them “retro” (read: MS Paint chic), and the gameplay was simple, but it was mine.

I wish I could share the source code, but somewhere between high school and adulthood, it vanished into the digital ether. All that’s left is the original Windows executable.

💡 Tip

If you’re on Mac or Linux, use Wine to run it!

Download .exe

Reflections

Looking back, Scaling Everest was less about the code and more about the climb—both Norgay’s/Hillary’s and my own. It was the first time I convinced a teacher that a videogame could be art, and the first time I convinced my friend Jacquelyn to star in a videogame.

✅ Certified Mountain Climber

Although it wasn’t Everest, 14 years later, Jacquelyn actually went on to complete one of the most notoriously difficult mountain summits in the world: Mount Kilimanjaro! Call it destiny, perhaps.

If you play the game, let me know if you make it to the top.

Screenshots


Special thanks to Mrs. Trujillo for encouraging creativity, and to my classmates for not laughing (too hard) at my pixelated mountain.

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